Posts filed under 'Shockwave'

Shockwave + Google = update + …

Looks as though there is a new agreement between Adobe/Director and Google for the Shockwave Player. From my point of view, this can only be a good thing, since I don’t think Google would go in for an agreement with a company/product they didn’t feel was worthwhile. From Tom Higgins blog posting:

Adobe values both Director and the Shockwave Player as important technologies and is interested in ensuring their continued success going forward. We feel that partnerships such as this expand opportunities for Director and Shockwave Player, and the company as a whole.

I’m looking forward to future success!

Add comment June 21st, 2006

Show me the (old) Shockwave plug-in

For those that develop Shockwave content it is often useful to have an older version of the plug-in kicking around for testing purposes. After doing a bit of digging I managed to find these on the Adobe site.

For those interested, you can drop by this technote.

They only go back to version 6…but that is pretty far back!

7 comments June 12th, 2006

MM now redirects to Adobe

As the merger between Macromedia and Adobe continues the transition advances. If you try to go to macromedia.com you will now be redirected to Adobe.com. For the past months there has been no image of the Shockwave plug-in on the front page of MM (or Adobe), but the logo has returned to the front page on the lower left side. Although not featured in the upper left with Flash and Acrobat Reader, it is at least an image now!

SW Logo Location on Adobe site

Now, what exactly will this do to all the links various companies have to the Shockave plug-in? In recent weeks the reliability of the download of the players on the site have been a bit flaky. Will the new redirects solve these problems. For my morning project I’ll be checking out of few of the new redirects, and seeing where to point users for the Shockwave download.

4 comments May 1st, 2006

Fun/Useful 3D with Director

3D is one of those things that can be done with Director and is very hard to do with other tools when you want web-based content with a common plug-in. Here are two examples, one for fun and the other for a real-world application. I have never been to the Quake world, but I did live in Miami for many years. Rumor has it there is a 12 headed hydra in the Quake demo.

In SuperTour you can walk down several beaches and walk in to hotels. The scenery has changed quite a bit since I was there in 1987. Several of the bars in the hotels on SuperTour site look more my style than the Quake rooms, and I don’t think there are any hydra(s?).

QUAKE 3 Forever (demo v0.5)
The new game engine in action (test map):
– advanced SW realtime lighting & lightmaps
– complex geometry & hi-res textures
– decent frame rate on entry-level machines (!)
– file size: 1.25 MB

SuperTour is a travel portal site that uses Shockwave to present users an interactive product demonstration of hotels and travel destinations. With SuperTour, users can navigate virtual walks from the beach to the hotel lobby, and to the rooms, creating a more compelling experience for travelers and enabling hoteliers to showcase their hotel properties in greater detail.

1 comment April 14th, 2006

Shockwave on Intel-based Mac’s

I got a chance to play on a new Intel Mac the other day. If you want to run Shockwave content on these you’ll have to do an apple-i on the Safari app (get info) and choose the Open in Rosetta option. It will slow things down, but the Shockwave content seems to run at a pretty good pace. On the Direct-L mailing list it was stated that Adobe will work on a native version of the plug-in (more about this in later days).

Shockwave under Rosetta

14 comments February 9th, 2006

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